Q: Who do you feel is your target audience for the game?ĬLINT: One of the things Righteous Hammer is trying to do is appeal to everyone and not second guess our decisions based on demographics too much. What followed was rounds of prototyping starting with a normal 52 card deck, then a series of flash prototypes experimenting with different mechanics until we landed on the fundamentals that worked - Energy, Enemy turns and Spells. I am a huge fan of hybrid RPG games such as puzzle quest, so one day the light bulb went off as I asked myself, "why hasn't anyone used solitaire as the basis for an RPG game?" Then, with that thought hanging in my mind, I started thinking about solitaire and how there are a ton of games out there that have added basic mechanics like locking a column, or tapping a card twice to remove it. Use it as a way of learning the engine and diving into it, as well as just doing something silly. Q: How did the concept for Solitairica come about?ĬLINT: This is going to sound nuts, but when Unreal first announced it would license the engine to everyone a while back, Joe and I joked that we should make a totally badass hyper realistic solitaire game on Unreal. With a compelling premise and lots of promise for future growth, I reached out to Righteous Hammer’s Creative Director Clint Jorgenson and Technical Director Joe Van Zeipel to discover more about the recently-released project’s path from concept to completion. By using a variety of magical items and powerful spells, players are tasked with battling their way through a horde of ever-changing enemies in an attempt to defeat the horrible Emperor Stuck. Well, Righteous Hammer’s Solitairica seeks to answer this question by taking RPG combat and challenging roguelike progression to a fresh new place - the world of solitaire. But with hundreds (if not thousands) of solitaire games and apps already available to consumers, how would a developer go about delivering something fresh that truly differentiates itself from the crowd? While solitaire has been a gaming staple around the world since the mid-18th century, the digital age has brought about the opportunity to experience the classic card game in all-new ways.
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